I have a great interest in graphic design (vector arts, illustration, motion grpahics and photo montage), cartoon (manga, japan animation, Warner Brother, Hanna Barbara classics and Cartoon Network), computer and console video games, board games (Ad & D, Mage the ascension, Dead Lands, Call of Chtulu, Warhammer, Star Wars, Cyberpunk), Miniatures games (Star Wars and Ad & D), photography,
typography and anything creative as well as music (techno, ambient & jazz), movies (science-fiction, horror), fly fishing, volleyball,
swimming and football.
I have over 11 years of experience in the multimedia industry including web agency, mobile social networking application development and video game companies (psp, ps2, ps3, xbox 360, wii, pc and mobile). Furthermore, in the last year and a half I have been directly involved as an Art Director Presentation at Eidos Montreal working on Deus Ex Human Revolution.
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Work Experience
Art Director – Presentation Eidos – Montreal
May 2010 ~ Present
Deus Ex Human Revolution on PC, Xbox 360 and PS3 My everyday task is to direct the overall UX, User Interface presentation for DX Human Revolution and also support the cinematic department for 2D motion graphic developpement.
Artistic Director / Senior UI Designer (MMO studio)
August 2008 ~ April 2010
Monkey Quest – Online PC MMO Artificial Mind & Movement As Artistic Director, my daily tasks involved directing the 2D & 3D artists on our MMO team as well as maintaining our Creative Director vision on Monkey Quest. I was also directly involved in the online user experience strategy (web portal development) as well as the development of the user interfaces in general in the studio. Equally, my tasks encompassed the creation of several pitches and client presentations. To date, I’ve participated in the development of three MMO projects, two of them on a Flash platform and Monkey Quest on Unity web based platform.
2007 – 2008
Senior UI Designer
Artificial Mind and Movement (A2M)
As a Senior UI Designer my daily tasks consisted of developing and supporting the implementation of all the graphic elements needed for the creation of interface designs for the PS2, WII, PS3 and Xbox 360 based A2M games. The creation of event based presentations and the marketing presence of the company also feel under the responsibilities assigned to me. I have also been direclty involved with Scaleform 2.X development in our team and know the limititation of the platform. My skills were also often requested by the sales department at A2M for the production of documents and style guides for various new IPs and pitches. Here is a list of the larger projects I was involved in: High School Music Hall, Spiderman PSP, Power Rangers PSP & PS2, Indiana Jones PS2 & Wii, Wet Xbox 360, Ironman PS2, PC & Wii, Kung Fu Panda Wii.
April 2008 ~ August 2008
Senior UI Designer
Ubisoft Montreal – Splinter Cell Conviction Project
As a Senior UI Artist my daily tasks consisted of developing and supporting
the implementation of all the graphic elements needed for the creation of
the single player and multiplayer interface designs for the upcoming Splinter
Cell Conviction on XBox 360. I have also been direclty involved with
Scaleform 2.X development in our team and know the limititation of the platform.
2005 ~ 2007 (2 years)
Senior Mobile UI Designer
OZ Communication Inc
My main responsability was to support all the graphic design development and
assist the information architecture department in the R&D process for all OZ
Communications clients. Here is the list of OZ Communications clients i have
been involved with: Pantech, Samsung, Blackberry, Motorola, Nextel, Nokia, LG,
Sony Ericsson, Imode, Bougues, AOL, AIM, ICQ, MSN, Yahoo! AT&T, Alltel, Axcess,
Bell, Fido, Rogers, Cingular, Dobson, Helio, Orange, Moviestar, O2, American
Greetings, Telefonica, Sprint, T-Mobile, Virgin Mobile, Wanadoo and more.
May 2002 ~ May 2005 (3 years 1 month)
Creative Director
Generation Multimedia
As a Creative Director, my everyday tasks inlcude the creation of user interface and all associated front end requirements, building information logic by segmenting the clients’ content properly,optimising the web usability and typographical hierarchy, establishing good branding approaches, listening to the client and developing integrated solutions based on their needs as well as assisting the sales department by presenting, educating and challenging the clients on their interactive project. I am also in charge of educating and informing the client on the new web standards of today. Here is a list of the clients I am working with right now: Mont Saint-Sauveur International, Pay Systems, Mikes Restaurants, Jay Peak Resort, Alyeska Resort, Immunotec Research, Restaurants Queue de Cheval, MBCO MontrÈal Boulangerie, Chronogen-Inc, Les Restaurants Nickels, Mont Avila, 40 Westt, Montreal Children Hospital, Kidney
Fundation, Ski Vermont Association, Pinacle, Liquid Boardwear, and more…
2001 ~ 2002 (1 year)
Senior Web Designer
K-OS Multimedia
At K-OS Multimedia my work was to create a full user experience for a broad range of clients. E-commerce, pharmaceutical, retail, fashion and non profit organisation were just a few of the types of website I used to build for K-OS Multimedia. Here is a list of clients I worked on at K-OS Multimedia: Futureshop, Les …piciers MÈtro, Reitmans, Yellowbox, Mikes Restaurants, RW & Co, Ernest, Madison Square Garden, Laura, La Senza.
2000 ~ 2001 (1 year)
Web Designer
Microcell i5
At Microcell I was assigned to the redesign the user experience for Fido.ca V3.0. I was involved the creation of all the scenarios and information architecture for the section called Myfido and also worked on the business vs customer segmentation. Myfido is a fully customizable user experience where the client can update their account, their phone plan, pay their bill online and also access private information for the mail and text messaging account along with many other features.
1999 ~ 2000 (1 year)
Art Director
Catalpa Design
My responsibilities as an Artistic Director at Catalpa Design included leading a group of graphic designers while ensuring the artistic quality of various print projects (corporate brochures, packagings, standees, sell sheets, corporate branding, posters, media kits, etc.) for numerous clients. Here is a list of the various projects I directed: Bristol Myers Squibb, Merck Frosst, Ricard, Finlandia, Lactantia, Reynolds, Carling, Boiron, Frisco Bay,Aquastar, Sealtest, Hilary Hardley.
1997 ~ 1999 (2 years)
North American Studio Offline Manager
Ubisoft Entertainment
My tasks as studio manager included the production of all English and French packaging for the North Amercian Market for all Ubi Soft games. I was also involved on a daily basis in dealing with the offices located in other countries (14 countries) in the gathering of all the creative materials as well as sharing all print Materials with other studios. My mandates included packagings, instruction manuals, displays for events like E3, corporate material, making artwork for the front end packaging, dispatching works with 3D modelers and 2D illustrators for the overall marketing initiatives for new video game products and also challenging ideas from the artist. I was also the one responsible for leading 3rd party providers for the technical aspect with printers to ensure that the work flowed properly and without any incidents during the production of printing pieces (varnish, hot stamping, dielines, press validation, saturation and color quality on the final pieces).
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